Creating Math and Science Games for the Classroom
Many of our games have G-FMS branded on them. That's because, we were a part of the Game-Framed Math and Science Initiative, which started in 2013. This project was sponsored by the National Science Foundation and helped Colmena Design create our catalog of games to be used in remedial math and science courses.
During that time, when we were formerly known as the Hive Cooperative, Colmena worked together with G-FMS instructors to use our games to help teach their math and science curriculum. We also gave students a breakdown of Game Design mechanics, teaching them how to create their own games as study aids.
The project ended in 2015. However, we found success in teaching students to gamify their lessons and study habits. Student engagement and retention in these STEM courses increased, especially when they made their own games. Today, Colmena continues to promote the games we created and participate in workshops using what we learned from the G-FMS Initiative.
About the Game-Framed Math & Science Initiative
The Game-Framed Math & Science (G-FMS) initiative [supported] existing media design curricula at Eugenio María de Hostos Community College by increasing students’ understanding of STEM-based subjects. Framing math and science within game design will serve as the foundation for programming-centric courses and provide students with the skills to pursue careers in game design as well as interactive media. It will re-imagine how fundamental concepts in math and science can be engaging to digital learners. These goals will be achieved through a redesign of current remedial and college level math and science curricula, through the implementation of G-FMS curricula in a Summer Games Institute for secondary school students, and through professional development workshops for college and secondary school educators interested in mirroring our pedagogical approach.
Over the last four years, a thriving program in media design and production has expanded career pathways for students at Hostos Community College in the South Bronx of New York City. Part of the City University of New York (CUNY), the college has worked to equip students with the twenty-first century skills necessary to more effectively compete in the increasingly technology-driven workforce. With a majority of the student body comprised of minorities, Hostos has aimed to provide students with these vital skills in order to increase their representation in industries where they are currently underrepresented. The Associates in Applied Science (AAS) programs in Digital Music and Digital Design & Animation have had substantial success in recruitment as well as retention. These media design and production offerings have recently been expanded with the addition of an A.A.S. in Game Design. This degree path is the first of its kind at CUNY and explores game theory and development in order to help students recognize and pursue a wider variety of technical career paths. - G-FMS Initiative, 2013